| Coming soon... |
| OK, actually not so
soon. During the last months I've put aside, through ups and downs,
a lot of stuff, minding more about quantity then quality but I won't publish in
SA3D complete sections of new subjects unless all the works will be properly
refined and organized. In other words, a massive exposition of the
new production will take place only when I will release the "version
2" of SA3D, an event that will more than double the size of this site and
entirely change its look and feel. Nevertheless, knowing far too well how important is to keep alive the interest of the new as much as of the old visitors, I'm going to turn this page into a more vital, up-to-date, frequently refreshed review, replacing pictures on a regular basis with the new ones I'll render from time to time. |
| Humans! |
| Hard to resist the temptation
of creating the human conunterparts (i.e. pilots) of the steel giants: much
harder to do it. Though cartoon characters representing human beings
will never be a subject as demanding as people in flesh and blood, mainly
because the poor definition of bodies and faces typical of cartoons,
nevertheless building a "humanime" from scratch only with spline and
patch polygonalisation is no joke at all. Unfortunately in case of
human subject the lack of textures is much more noteworthy than in any other
situation, so that it's almost unavoidable to have the impresssion of
"Barbie looking" characters. This is definitely a weak
side on schedule to be fixed as soon as possible: in the meanwhile, enjoy what
you see. A note: some of the following pictures are not strictly unpublished across the WWW. |
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| Size does matter |
| Let's talk about
meters. Dealing with Super Robots, it's an unavoidable topic,
probably the one drawing the main curiosity but certainly the kind that would
cause endless debates among fans, each one supporting his own favorite
hero. What can we rely on? Informations and suggestions
deducible directly from the cartoons? Datasheets reported by several
anime publications and almost universally recognized (the WWW is an
inexhaustible source for such things) by the fans? Or simply some
common sense in establishing proportions by taking as sole term of comparison
the average size of a human being? Whatever the choice, this is an
excellent excuse to unleash once again the power of 3D fantasy. |
Copyright 1999 © by Riccardo Mollame.